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September 29, 2013
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Boba Fett - Lashley by JK5-Inks Boba Fett - Lashley by JK5-Inks
Just a quick piece I did up this afternoon warming up/in between pieces.

I asked Mr. Lashley if he'd be okay with prospective inkers sampling some of his stuff & he said "yeah sure."

So here's Boba!! I love Star Wars, I dig Ken's Star Wars stuff, and just had to get this out of my system!!

I'm going to do it up a bit with some logos & stuff later.

Pencils: :iconledkilla:

Inks: :iconjk5-inks:

Enjoy,

J
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:iconkreepingspawn:
KreepingSpawn Featured By Owner Nov 9, 2013  Professional Digital Artist
Solid!  ;)
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:iconjk5-inks:
JK5-Inks Featured By Owner Nov 9, 2013  Hobbyist
thanks!! Yoda
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:iconmertbaran:
mertbaran Featured By Owner Sep 30, 2013
this is just perfect man! really!
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:iconjk5-inks:
JK5-Inks Featured By Owner Sep 30, 2013  Hobbyist
Thank you!! :)
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:iconxanathin:
Xanathin Featured By Owner Sep 29, 2013  Professional Traditional Artist
Solid work, brother. Good job!
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:iconjk5-inks:
JK5-Inks Featured By Owner Sep 30, 2013  Hobbyist
Thanks man! Cheers! :)
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:iconsol-caninus:
Sol-Caninus Featured By Owner Sep 29, 2013   Traditional Artist
A lot of detail and texture without a frame to hold it together. The one strong section is the forward arm.  The principle that makes this part work could be applied to the rest of it.  
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:iconjk5-inks:
JK5-Inks Featured By Owner Sep 29, 2013  Hobbyist
Totally agree: my intent with the piece was to add either a background to it eventually, with some logos etc.  Otherwise, you've got a character flying around nothing.

My objective was to be able to differentiate textures; something I've had issues with thus far.  I wanted to be able to give the armor a texture different than the clothing, different than the cape, different than the jet blast.  In looking at it, I think I accomplished THAT part...now to put it all together! ;)
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:iconsol-caninus:
Sol-Caninus Featured By Owner Sep 29, 2013   Traditional Artist
I know what you mean.  It seems that the first big step is getting volume via shading, but it tends to be generic - everything has the same texture.  Takes a long time after that before it hits home that the same shading executed with different patterning creates texture.  At that point you are creating texture and volume simultaneously.  

It's a little like learning arithmetic where you have to carry numbers from one column to another and hold them in your mind while performing another operation.  But eventually,with practice, it becomes second nature.  then the hard part is doing it well.

I'm going at it on the simplest level I can imagine.  What you're doing here is highly complex.
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:iconjk5-inks:
JK5-Inks Featured By Owner Sep 29, 2013  Hobbyist
I like the arithmetic analogy!  Very true!

I've had some people in the past point out textures to me; what I used to do was splatter to give a textured effect.  In a recent conversation with Jamie Mendoza (an inker @ Marvel & DC) he said lay off the splatter; only use it when necessary & where it works.  He actually mentions using it to direct the eye!!...which was kinda cool.  He said that you should be able to render the different textures by hand; and thus, that's what I opted to try.  I used different size pens on it with different tips for each aspect and it seems to have separated everything nicely.

Problem with me, the way I see it, is that I lack any sort of formal training for inking specifically; trouble with that is, instead of counting 1, 2, 3...etc., I'm counting 4, 7, 43, 1....I'm just trying to get my numbers in the right order.
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